Mobile phone stuff.

Currently – GBF

I have no idea how or why my swift write-up of GBF disappeared, good going, WordPress.

So, from the point of the 10-draw event to now, here’s the results.
I also bought a Yodarha because I’ve been needing great water, and he’s nice to have for things like Slime farming in co-op.


Societte’s been my life saver, but god damn it. Dark Cagliostro. I’ve had to pick between her/him and an old man. I gave in for the physically older and physically more man.
Damn it. I could’ve picked other things if my luck was gonna pull up a Cagliostro.

I’ve also pulled up Satan just two days ago from a random 3k crystal draw. Yet, another dark summon. That I don’t need.

Otherwise, I’ve been farming Diablo and trying to fully uncap him. Almost there, just 10/20 auto runs on VH.

Then I can begin on Corow for my light team.

Phew. Fun. Grind. Auto. Yeah, not as fun as it should be. Oh well.

FFDOO ~ Character Growth

A funny thing. BRV DEF implies you have normal DEF, but HP is always a fixed value due to how Dissidia works.

I’m going to transcribe and pseudo-translate skills that you equip using CP.

CP is gained from equipment, with full uncaps (4 items, 3 copies, fusion process), giving the most CP available. (Cash grab style.)

I’ll not list CP due to the fact that, if one’s looking at English’d things, they’d already know and have CP costs down.

This is a major work-in-progress.
Awakening Levels are as follows – the major point is at every 5 levels, unless under circumstances. Other rule of thumb is Awakening LV 20 = 2ND ability.

I’m inconsistent with adding the names, because they don’t really serve a purpose. You simply need to know what ability does what. Cross reference the CP cost with the skill you gain, and you’re set. It’s relatively straight forward, and the chances of having a maxed Awakening 50 character isn’t exactly high due to the grind.


FFDOO reminders.

1-4 Clear using Aim (at least once) (Sazh)
1-6 Clear using Shine Shield (at least once) (Warrior of Light)

Other notes is, I need to look up skills and google translate some. I could only self-translate a small handful, but that equated to not much.

I’ll probably compile a simple list for my own use.
With that said, the game’s fun, I can see the horribly strong P2W feature of an equip-gacha for a phone game.

It’s an easy game to play, perfect for casuals, plus comparatively to other games, you can achieve much for little investment.

The biggest problem is, no 5 star weapons, you’re sunk. No 5 star weapons in a weapon category is painful. Cash-game requires 4 copies, 3 for fusing to uncap. Ironically, you can just use any spares on another character so you don’t have to keep changing their equipment, or whatever.

I’m hoping things will improve, because I don’t think I could actually stand a few months with nothing. Then again, If I can return after a month without much loss, maybe that’s not so bad? I don’t know.

At least they give enough free crap to keep non-paying people going somewhat strong. If you can actually get a 5 star item. End-game isn’t really important, that and… what would that actually give? A few bonus rewards which is generally a casher’s difference.

So far, what I guess I’ll try doing later… more or less transcribing the JP wiki and turn it into a simple straight-forward guide with a simple text layout. Useful for myself, possibly others, and if my boy does want to join in, he can use it, too.

1 – Completion requirements for all Chapters.
2 – Summons
3 – Abilities
I might start with 0 – characters, but eh. There’s lists out there, could just modify those just because. Probably.

Also ironic, character recommendations are moot primarily due to the difference in equipment. Tiers only work -IF- you have the equipment, a huge factor in a gear-game. Since I don’t have Steiner’s sword, he’s worthless. The attack/BRV difference is just too great, and I almost maxed out his 4* sword.

I can replace it with Cecil’s 5* sword, and that’s a huge difference, although it’s much less than it used to be, but considering leveling items always increases material count, it means that raising the 5* sword will obviously make it far greater than the 4* at the same level.

That’s about all with FFDOO.

Now, I’m off to do much more important matters. It’s getting extremely… early.