La Tale

Anything related to the MMORPG La Tale.

Revisiting Mabinogi – The Changes

So, Mabinogi’s most recent update revamps skills, most skills have Dan ranks now, which are mastery bonuses, so to speak. Rank 1 now goes to Dan 1, Dan 2, and Dan 3, or D1-D3.

Unfortunately, we can only succeed once per day, and we both have a lot of skills.
I returned much too late, barely catching the bits of the event. My regret, not reading about the event earlier, despite LOOKING AT IT.

The grind’s been cut, or was cut during the event, with some event goodies that we barely still have.

So far, the lackluster content has been Giant Renewal V..3? 4? How many have there been..? With people complaining, but there’s a lack of players in NA, and a lack of giants being a pretty common thing. Stupid players keep trying to act like a majority, when they’re but one person. In fact, there’s many elves complaining about a skill set, but see here… there’s not many giants to even offer complaints, even if it’s complaining -with- the elves.

Then, the following event was the memento update, which is just another grind. I hear it’s pretty damn good if you’re lucky, though. Echo stones can have amazing reforges.

Then, we get the Advancement update. The old system wasn’t good, or bad, but it was what it was. Unfortunately, all the old stuff is gone.

I revisited the game because I was reminiscing and missing out on the good times we both had.. and since we can’t afford FF XIV, sorry to the guild we were in, we have to turn to somethin’.

I was leaning on PSO2, and still need to go through PSO2, but between drawing and getting attendances, I’ve not much space for PSO2. Plus I idle, relax, and do other stuff.

Oh well… there’s really cool cast parts I need to try buying ASAP, but the grind for meseta, damn it all.

So, in summary of Mabinogi’s recent updates, there’s now a reason to rank skills to 1, except a catch is that you need to raise it to 100 before you can attempt Dan 1, and repeat the whole process for every level, but the requirements are MUCH easier (or so I’d like to believe), and it allows the game to have a new sense of progression. Was this necessary? NO, we still have OLD skills that need to be OFFICIALLY UNCAPPED. Rank 6 is the limit for many skills still. Many of which have become obsolete. Looking at you, First Aid.

However, this is actually a very positive, and good step. This also allows people who don’t pay for reforges/anything cash-powered, to actually gain a little boost in power. The strong may get stronger, but the weaker players can now actually gain strength to some degree.

Phew. Today I need to get two new dans for both of us, since my boy’s gonna’ be busy, tired, n’ occupied. While I.. need to sleep soon. It’s very late. Or early. Good lord.

I’ll be out cold for a while, and it’s still hot. My PC has gotten hotter, and I’m pretty sure the thermal paste is starting to wear…or..burn away. It wasn’t this hot earlier, so that’s annoying. Thermal paste isn’t easy to get for plebs. It’s stupid! Why can’t I just get a simple mediocre med-specs based PC?!

Regardless, that’s everything thus far with games.
Haven’t had a chance to revisit LaTale, but we’re planning on getting our old mains up. A shame I dun goofed and did a few mistakes regarding equipment, so I technically screwed our current mains up a little. Oh well, nothing I can’t remedy, by technical means. I’m just very lazy.

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La Tale – Currently

So, I have a few things to do in regards to La Tale. Some self-imposed goals regarding some video-related things from OGP’s end, and more.

With how things have gone, I finally experienced quite a bit of the game, and can actually make a 1-200 guide. Of course, there’s a bunch of ego-tards who claim you can get to 200 in a day. No. Many variables show that you need a minimum of 5 or so days, of hard core playing. Of course, people who do have lives, it would take them a month depending on their rate, and if they have a 100% Quest Reward booster on.

I’m kind of feeling demotivated to make any type of guide, chart, or any type of information since it’ll likely go to waste, but in this world, one’s words, no matter how little, may actually have an influence. If it’s just one person, who, I don’t know, found a new simple hobby they can enjoy out of it, or gain ideas for how to create something because of a week stint in La Tale. I dunno. It’s hard to say/think about, since the irony is, even if you touch someone’s life, you’ll never know unless they say it. That’s the internet in a nutshell, at least, the positives of it.

With the level cap being 235, the grind is very real. You’ve got lots of people ignorantly not knowing and claiming the game has gotten “easier”, when the real game begins at 200+, it’s similar to how Final Fantasy XIV’s end-game is quite far in. The speed at which one levels has been doubled, if not, tripled from it’s earlier days. But, more level caps and more content change it all.

Regardless, there’s much to do with La Tale, and I want to write about it’s beautiful music at some point.

La Tale – General Progression

This will be a rather straightforward look on how one progresses in the early stages of La Tale, which is important to know. Be it solo, duo, trio, or more, there are a few ways to level, but until any divergence, you’re stuck in a fairly straightforward path that almost hand-feeds you a level 50 character, if not, much higher. All it takes is less than an hour.

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La Tale – Introduction

With La Tale being re-released, I want to help it in some form/way, and I doubt I can actually get information spread, but hopefully, it’ll find it’s own use/relevancy in due time. I like the game, and want it to survive/become something again. It’s not like MapleStory, which is in an ultimate downhill spiral.

In short, La Tale is a fun 2D side-scrolling adventure. The game-play is reminiscent of the “Tales of” series from Japan. All action takes place in a 2D plane where you can chain together abilities which are ultimately combos.

There are numerous classes which will be discussed elsewhere.

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