Gaming – General

Reviews, Thoughts, Discussions & More

Revisiting Mabinogi – The Changes

So, Mabinogi’s most recent update revamps skills, most skills have Dan ranks now, which are mastery bonuses, so to speak. Rank 1 now goes to Dan 1, Dan 2, and Dan 3, or D1-D3.

Unfortunately, we can only succeed once per day, and we both have a lot of skills.
I returned much too late, barely catching the bits of the event. My regret, not reading about the event earlier, despite LOOKING AT IT.

The grind’s been cut, or was cut during the event, with some event goodies that we barely still have.

So far, the lackluster content has been Giant Renewal V..3? 4? How many have there been..? With people complaining, but there’s a lack of players in NA, and a lack of giants being a pretty common thing. Stupid players keep trying to act like a majority, when they’re but one person. In fact, there’s many elves complaining about a skill set, but see here… there’s not many giants to even offer complaints, even if it’s complaining -with- the elves.

Then, the following event was the memento update, which is just another grind. I hear it’s pretty damn good if you’re lucky, though. Echo stones can have amazing reforges.

Then, we get the Advancement update. The old system wasn’t good, or bad, but it was what it was. Unfortunately, all the old stuff is gone.

I revisited the game because I was reminiscing and missing out on the good times we both had.. and since we can’t afford FF XIV, sorry to the guild we were in, we have to turn to somethin’.

I was leaning on PSO2, and still need to go through PSO2, but between drawing and getting attendances, I’ve not much space for PSO2. Plus I idle, relax, and do other stuff.

Oh well… there’s really cool cast parts I need to try buying ASAP, but the grind for meseta, damn it all.

So, in summary of Mabinogi’s recent updates, there’s now a reason to rank skills to 1, except a catch is that you need to raise it to 100 before you can attempt Dan 1, and repeat the whole process for every level, but the requirements are MUCH easier (or so I’d like to believe), and it allows the game to have a new sense of progression. Was this necessary? NO, we still have OLD skills that need to be OFFICIALLY UNCAPPED. Rank 6 is the limit for many skills still. Many of which have become obsolete. Looking at you, First Aid.

However, this is actually a very positive, and good step. This also allows people who don’t pay for reforges/anything cash-powered, to actually gain a little boost in power. The strong may get stronger, but the weaker players can now actually gain strength to some degree.

Phew. Today I need to get two new dans for both of us, since my boy’s gonna’ be busy, tired, n’ occupied. While I.. need to sleep soon. It’s very late. Or early. Good lord.

I’ll be out cold for a while, and it’s still hot. My PC has gotten hotter, and I’m pretty sure the thermal paste is starting to wear…or..burn away. It wasn’t this hot earlier, so that’s annoying. Thermal paste isn’t easy to get for plebs. It’s stupid! Why can’t I just get a simple mediocre med-specs based PC?!

Regardless, that’s everything thus far with games.
Haven’t had a chance to revisit LaTale, but we’re planning on getting our old mains up. A shame I dun goofed and did a few mistakes regarding equipment, so I technically screwed our current mains up a little. Oh well, nothing I can’t remedy, by technical means. I’m just very lazy.

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Brief Tales History, Berseria Hours.

Sigh. I am so bored of this game… I had to have high standards for the “Tales” series, it’s part of a series, most people don’t want to believe it, but when you have a series, there are many things you can, and can’t do. Mediocre titles are a no-no.

I’m debating playing through Zestiria because that’s “oh so great”.
The settings, the false-Arthurian legends, and more, don’t appeal to me. The cast being reduced to 6 doesn’t help, and the fact your core casts are spirits no one can really see, makes it feel redundant. Double so, they don’t even need to eat or live a “normal” life, so how can one say how “real” these characters are? I can’t feel or relate to any of that.

Anyways… I’ve been documenting my Beseria playthrough with notepads, doing 1-hour to 2 hour bursts, because the anime-quality of the story is painful. It’s that of a C rate anime. My experiences of Tales games go all the way back to the SNES’ fan translation, but was by no means limited to it. I’ve played many of the exclusive titles, with and without any form of a patch.

How does the Tales game-line work? Well, “modern” is somehow considered offense. Well, TOO BAD, this is MODERN. Graces F and Vesperia were ports of two unpolished sloppy games, and I want YOU fanboys to understand that Namco ALWAYS does this crap in Japan. It really hurts the consumers, just because you aren’t one, doesn’t mean you should dismiss their practices. DLC is ANOTHER huge problem, but not important here.

Modern is a point/beginning, when they make an original game set up/meant for the new console. Unfortunately, it’s a fact they reused the same graphics engine, and quite literally, the same graphics.
Most notable, the Final Boss is Grace F’s Rockgagon, reskinned. Air Pressure is straight from Xillia. I don’t even know any others, but they are there, that’s for sure.

Modern Tales is from Xillia to now.
Modern Tales also follows Tales of the World Reve Unitia, featuring summoned heroes who have no memories, to save the world.
Tales of the Link, which is nothing, and Tales of the Rays, a story of.. I’ll talk about that later.
*I’ve considered Reve Unitia but the character roster sucks, and Ludger/Julius aren’t brothers.
*Tales of the Link is bland, and your account is tied to your device, if you can’t access your transfer (which is only good for a short amount of time) you lose your data for good.
*Tales of Asteria isn’t to bementioned, but that’s a “game” that played itself.
It’s how I got Milla in Granblue Fantasy.

*I also remember the Tales of Dice, it ironically shut down within a year.
*I can discuss much and many, save for a few excessively obscure ones.

Also, because there are people who are in some weird denial…
Berseria – The game was described as the final part of the company’s 20th anniversary celebrations for the Tales series.
^ Tales of Xillia was the 15th anniversary title.
Every title of Tales has been a commemoration title since then.
(Much like Sonic the Hedgehog, which is still more fun than Tales’ “celebrations”.)
I want original non-anniversary Tales. 

Abyss was the 10th Anniversary title, and attempted to change/rewrite the formula of Tales. Unironically, it was had markings of being an unpolished mess, but was thoroughly enjoyable. (Apparently, Symphonia would’ve had free run, but the AI was too stupid/could be exploited. Which is ironic because it got exploited anyways.)


Okay….. Onto Berseria’s 15 hours…
I’ll be starting with the first 2 hours, because there’s a LOT to write about in terms of mundane events.

Segments addressed : Forest Village epilogue, Prison for wayward souls, Beginning of the Snowy area/town.

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Hyped for Persona Q2!

I’ve been listening to Persona Q’s soundtrack lately, feeling surges of motivation n’ more. Whenever I think of Q2, I really have to wonder, how great will the music be this time around? And what about Etrian Mystery 2?!

I loved EMD even though it was kind of on the ridiculously easy side, and it had many problems, but the music was what kept me going even at the sloggiest parts of the game.

I’m usually hypeless and could care less for the word, but I love me Etrian, and Persona. So naturally, I’m looking forward to Sekaijuu no Meikyuu 5’s english and Persona Q2.

Anything and everything in-between is fair game, aside Radiant Historia.

I can’t wait to feel sad over Heiss again. I also get to finally go through and pull a 100% completion. I was close on the DS, but it’s just the usual DS rom, and I lost all me data.

PQ2 can have a terrible story for all I care, music can drive me through a game. However, PQ had a sad story, even if it was kind of clunkily executed. So, I can expect, as they say, “feels”, and a lot of it, to boot.

A part of me does hope this one is canonical in the sense of something that “doesn’t just happen” or “happened, but never happened”.

I’m kind of tired of playing what-ifs and fanfic scenarios…

Currently – GBF

I have no idea how or why my swift write-up of GBF disappeared, good going, WordPress.

So, from the point of the 10-draw event to now, here’s the results.
I also bought a Yodarha because I’ve been needing great water, and he’s nice to have for things like Slime farming in co-op.

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Societte’s been my life saver, but god damn it. Dark Cagliostro. I’ve had to pick between her/him and an old man. I gave in for the physically older and physically more man.
Damn it. I could’ve picked other things if my luck was gonna pull up a Cagliostro.

I’ve also pulled up Satan just two days ago from a random 3k crystal draw. Yet, another dark summon. That I don’t need.

Otherwise, I’ve been farming Diablo and trying to fully uncap him. Almost there, just 10/20 auto runs on VH.

Then I can begin on Corow for my light team.

Phew. Fun. Grind. Auto. Yeah, not as fun as it should be. Oh well.

La Tale – Currently

So, I have a few things to do in regards to La Tale. Some self-imposed goals regarding some video-related things from OGP’s end, and more.

With how things have gone, I finally experienced quite a bit of the game, and can actually make a 1-200 guide. Of course, there’s a bunch of ego-tards who claim you can get to 200 in a day. No. Many variables show that you need a minimum of 5 or so days, of hard core playing. Of course, people who do have lives, it would take them a month depending on their rate, and if they have a 100% Quest Reward booster on.

I’m kind of feeling demotivated to make any type of guide, chart, or any type of information since it’ll likely go to waste, but in this world, one’s words, no matter how little, may actually have an influence. If it’s just one person, who, I don’t know, found a new simple hobby they can enjoy out of it, or gain ideas for how to create something because of a week stint in La Tale. I dunno. It’s hard to say/think about, since the irony is, even if you touch someone’s life, you’ll never know unless they say it. That’s the internet in a nutshell, at least, the positives of it.

With the level cap being 235, the grind is very real. You’ve got lots of people ignorantly not knowing and claiming the game has gotten “easier”, when the real game begins at 200+, it’s similar to how Final Fantasy XIV’s end-game is quite far in. The speed at which one levels has been doubled, if not, tripled from it’s earlier days. But, more level caps and more content change it all.

Regardless, there’s much to do with La Tale, and I want to write about it’s beautiful music at some point.

Eorzea Recap

Ever since my posts, we’ve gone quite far in Final Fantasy XIV, and we’ve explored Eorzea heavily. Heavensward is around the corner, and then Stormblood, which is apparently when we’ll leave Eorzea, if only temporarily.

We’ve also joined a Free Company, it’s unfortunately small, so there’s not really much in activity. I’m kind of hoping we’d get new recruits applying somehow, but it’s hard to think of how. I’m almost tempted to ask for a temporary raise in position so I can try doing recruitment.

I feel like I should’ve just tried to make our own Free Company, one specifically for new adventurers looking for a safe haven from all the spam invites. Something they can feel 0 attachment to and leave, or help grow/be a part of.

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La Tale – General Progression

This will be a rather straightforward look on how one progresses in the early stages of La Tale, which is important to know. Be it solo, duo, trio, or more, there are a few ways to level, but until any divergence, you’re stuck in a fairly straightforward path that almost hand-feeds you a level 50 character, if not, much higher. All it takes is less than an hour.

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La Tale – Introduction

With La Tale being re-released, I want to help it in some form/way, and I doubt I can actually get information spread, but hopefully, it’ll find it’s own use/relevancy in due time. I like the game, and want it to survive/become something again. It’s not like MapleStory, which is in an ultimate downhill spiral.

In short, La Tale is a fun 2D side-scrolling adventure. The game-play is reminiscent of the “Tales of” series from Japan. All action takes place in a 2D plane where you can chain together abilities which are ultimately combos.

There are numerous classes which will be discussed elsewhere.

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Eorzea [Day 6 & 7]

The 6th day was a surprise. The date was June 7 2017, and I had only woken up via phone call, except when I was woken up, it was over the prospect of Final Fantasy XIV – registration. I had a terrible sleep and required an extra hour from that point.
I was sleepy and didn’t really realize it, but we’d cancel our hang-out day and play FF14, as actual players.
Thus, I woke up an hour later after that, and when I awoke, I found my account activated and then some. I was somewhat dazed after waking up. Thinking “what did I get into?”

Day 6 – We began our play session at practically 7PM.
We blend into June 8, until 5AM.
Day 7 We then resumed on June 8, and bled into June 9.
We played practically 24 hours in only 2 days. Unhealthy, very much! So very unhealthies!!

Day 6 summary – The 6th day was extensive game-play, almost 12 hours straight! This day saw us getting retainers! I also learned about macros.

The 7th day saw us doing quite a number of things. We joined a Grand Company, and got our personal Chocobos! Just as bad as, actually, worse than the 6th day, we both over-played. Normally I play far late into the game doing misc. things.
We both learned macros!

Because of how we’ve been playing, I’ve gotten my time mixed up and didn’t realize much. We’ve been going nuts with the game.

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